Experimenting with Cinema 4D’s new simulation system, I began the scene with only the large spheres. At first, I couldn’t get them to behave how I wanted using the new sim system—I was originally going for a squishy glass kind of look rather than something liquidy. Applying a Bullet tag and using the old sim system, I was able to achieve what I was after.
I wanted to add more detail by throwing in a bunch of tiny spheres, but I was battling simulation times and wanted to take advantage of the new sim system’s speed. I worked around this by baking the original simulation of the large spheres, then applying a collider tag from the new system. I then threw all the smaller spheres into the new system and used the same gravity and rotation as the large spheres. The collider tag on the baked sim worked perfectly for knocking around the smaller spheres and achieving interaction.
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ROLE:
Concept, Design, Animation, Compositing